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djuD's avatar

I just submitted a series of nano-rpgs to the 12 word RPG Jam. Using diagrams was really the key to work under such a strict constraint! You can find them all listed on this entry: https://abstr.substack.com/p/craft-12-word-rpgs

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Chris Sellers's avatar

On top of the great ones that people have already pointed out, Blades in the Dark has a rudimentary diagram showing the loop from free play to the score to downtime and, implicitly, back to free play. It has an ink-splatter aesthetic that (imo) doesn't contribute much to its readability.

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