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Sam Dunnewold's avatar

I like the first half of your cinematic definition - that's the one use I for myself. But the second half feels off to me.

In my mind, it's never going to be the case that a play group can move at the speed of Bruce Lee action scene. Those scenes are so fast! I think RPGs can still emulate them, maybe even taking 5 minutes of mechanics to map onto a 5 minute sequence, but the experience is going to be so radically different. The movie will move at the speed of a fist flying through the air while the game is going to move no faster than the speed of a conversation, and probably a conversation that involves remembering how the rules work.

RPGs feel so often about taking some conversation and mechanics and maybe a little randomization and smooshing it all together until we've all agreed on a piece of fiction that plays like a cinematic sequence in our collective heads. By the time I'm done with a Blades in the Dark score, I can replay the thing in my mind in a way that feels so much like a movie. But the process of getting there, including the speed, feels super different.

Then again, I'm sort of arguing that RPGs move at the speed of bullet time, a uniquely cinematic invention. :)

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Victor J Merino's avatar

The other Adventure Time official RPG was Spanish, published by Nosolorol!

They did a pretty neat work with it.

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