I think about how to teach games a lot. Not just because I’m always teaching every game I run. I also thinking about it as a philosophical and practical challenge to being a game design / publishing business.
I was surprised at how (let's call it passionate rather than irate) people got when discussing 'How to play' sections. It's true there's a tonne of ways to improve and vary _how_ to teach people, but I never realised the very idea of if you should was so divisive.
The DriveThru stats were very interesting. The depth of data was a bit overwhelming for me, but the findings are worth considering for marketing purposes.
I was surprised at how (let's call it passionate rather than irate) people got when discussing 'How to play' sections. It's true there's a tonne of ways to improve and vary _how_ to teach people, but I never realised the very idea of if you should was so divisive.
The DriveThru stats were very interesting. The depth of data was a bit overwhelming for me, but the findings are worth considering for marketing purposes.