I recommend Swords of the Serpentine. It's setting, Eversink, is one of the few settings I've used in my 4 decades of gaming. It is a great, smart, interesting and different sword and sorcery setting that does exactly what it sets out to do... give a really clever setting where words can be as effective as a sword or spell. The sorcery rules are brilliant too... as the setting pushes back on the corruption that is the byproduct of sorcery.
Freeport (in it's various iterations) would be a natural here, too - it's got Pirates, Serpent People (only historically . . . right?), and an interesting setting that lets the "classic" races mix in a city with others that are usually only antagonists (goblins and hobgoblins, for sure, amongst others). Plus, you gotta love a city where the biggest crime boss is a halfling!
I'd highly recommend checking out The City. It is the setting for a|state, and easily my favorite city in RPGs.
I recommend Swords of the Serpentine. It's setting, Eversink, is one of the few settings I've used in my 4 decades of gaming. It is a great, smart, interesting and different sword and sorcery setting that does exactly what it sets out to do... give a really clever setting where words can be as effective as a sword or spell. The sorcery rules are brilliant too... as the setting pushes back on the corruption that is the byproduct of sorcery.
Can't recommend this one enough.
Freeport (in it's various iterations) would be a natural here, too - it's got Pirates, Serpent People (only historically . . . right?), and an interesting setting that lets the "classic" races mix in a city with others that are usually only antagonists (goblins and hobgoblins, for sure, amongst others). Plus, you gotta love a city where the biggest crime boss is a halfling!