It's nice when a rulebook understands you need to run games with it.
This is great! I backed “The Score” due to being interesting in looking at an example of the low agency gameplay. I have played “Raccoon Sky Pirates” which uses a similar mechanic.
The Rituals section of DIE is one of the my favorite things. That game sets you up for success in a way that few other games manage to do. I just finished a DIE campaign and it was one of the most fun games I've ever played and I think that is due in large part to the tools laid out in the Rituals section (as well as playing with some absolutely fantastic people).