This is great! I backed “The Score” due to being interesting in looking at an example of the low agency gameplay. I have played “Raccoon Sky Pirates” which uses a similar mechanic.
The Rituals section of DIE is one of the my favorite things. That game sets you up for success in a way that few other games manage to do. I just finished a DIE campaign and it was one of the most fun games I've ever played and I think that is due in large part to the tools laid out in the Rituals section (as well as playing with some absolutely fantastic people).
We did a four session campaign with six players (one for each paragon). We only ended it there because of time constraints (we are going to be releasing the game as a 6 episode podcast with full sound design and some original music in April). After we finished, all the players were immediately game to play some more. Kieron and Rowan Rook and Decard absolutely nailed it with this one 👍
This is great! I backed “The Score” due to being interesting in looking at an example of the low agency gameplay. I have played “Raccoon Sky Pirates” which uses a similar mechanic.
The Rituals section of DIE is one of the my favorite things. That game sets you up for success in a way that few other games manage to do. I just finished a DIE campaign and it was one of the most fun games I've ever played and I think that is due in large part to the tools laid out in the Rituals section (as well as playing with some absolutely fantastic people).
Oh wow, thanks for commenting. As someone playing DIE, I'm even more excited. How many sessions did you play?
We did a four session campaign with six players (one for each paragon). We only ended it there because of time constraints (we are going to be releasing the game as a 6 episode podcast with full sound design and some original music in April). After we finished, all the players were immediately game to play some more. Kieron and Rowan Rook and Decard absolutely nailed it with this one 👍