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Sam Dunnewold's avatar

I like this survey of XP and it’s uses, but I will say my personal biggest criticism with it is that I have found it often doesn’t actually work as an incentive. My D&D players don’t fight the dragon to grind out a level up, they do it to save the town. And my Blades players regularly forget what their end of session XP triggers are.

That doesn’t make it bad necessarily! It’s a great excuse to have that cool end of session procedure, and your point about pacing advancement is great. And of course I know many people who’ve had different experiences than me with XP and incentives. But wanted to throw that out there.

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Douglas Sun's avatar

I have never had any real problem with XP and character advancement either as a player or a creator. It always seemed to me a way to reflect the fact that you like to think that the more practiced you are at something, the better you become at it. It is also a typical aspect of heroic narrative that the hero's development requires technical growth as well as emotional and spiritual growth (Luke mastering The Force being only a more recent example). It's not a perfect mechanic, but it is an intuitive one.

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