9 Comments

Fantastic idea to write about cities and how they are presented and made playable in a TTRPG! I wish you would speak German and could cover my favourite playable fantasy cities from the Dark Eye universe, Havena and Gareth. Havena reveiced its own supplement, a thick box with modules, maps, historical details, NPCs and random tables amass in the 80s already. Gareth's box came in the 90s. Both have been revamped recently by the publisher, Ulisses, in massive crowdfundings (>200,000€).

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Thanks, Gerrit! I would've loved to read Dark Eye cities. Maybe it will come out in English at some point!

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Thomas, I am reminded of a trip I took between my medium small Michigan city, Chicago and Lake Geneva, WI (ttrpg pilgrimage!). I decided that - dialectical to a city - what could I take note of in topography and human features that might fuel for ttrpg or other game design or as randomizer aid. Reading your Cities volume will be great comparative fun. Your intro is enticing!

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Thank you, Cliff!

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Port Blacksand from fighting fantasy

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Will look it up! thank you!

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If you do manage a Volume 2 of fantasy cities, I would recommend some GURPS settings for it; Abydos, Hellsgate and Worminghall.

https://www.sjgames.com/gurps/books/abydos/

https://www.sjgames.com/gurps/books/locations/hellsgate/

https://www.sjgames.com/gurps/books/locations/worminghall/

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Tredroy?

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Thank you for the suggestions!

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