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I feel like you missed a couple of "obvious" examples of collaborative worldbuilding.

1) i'm sorry did you say street magic

https://seaexcursion.itch.io/street-magic

... which is entirely about communal world building

2) Those mini- and one-page games which are all-in-ones. There isn't time to flesh out the world, so world design throughout the game has to be done on the fly.

The classic examples of this are Howitt's one-pagers, such as

https://gshowitt.itch.io/nice-marines

(And my own, but I won't link to them here.)

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