I. Dear Reader, I had a playtest last week of a mystery game I’m working on and I came out of it… well, relieved. It’s a game based on For The Queen. Which, for those who missed me blabbing about it earlier, is a game entirely consisting of taking turns, drawing cards, and answering prompts on the cards. There isn’t a GM, a setting or even a “plot” in the typical sense. As you answer prompts, you invent and discover the setting and your own characters. It’s super easy to learn. The resulting narrative is always interesting…but not particularly “story-shaped” if that makes sense.
Do I detect some shade being thrown at solo RPGs? Some of us like playing pretend by ourselves!
In sighting more seriousness, they’re just the analog version of playing a non-multiplayer or story-driven video game. Tons of options available between RPG Drivethru, itch.io, etc.
Do I detect some shade being thrown at solo RPGs? Some of us like playing pretend by ourselves!
In sighting more seriousness, they’re just the analog version of playing a non-multiplayer or story-driven video game. Tons of options available between RPG Drivethru, itch.io, etc.