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Really liked reading your thoughts on writing mystery scenarios. The leads vs. clues distinction is very useful. It's key to node-based design, I would say. The idea that clues help to eliminate all suspects but one is revelatory! I know how to write a mystery scenario now!

As for future content: how about this. It seems that PbtA can do anything. Any thoughts on what sorts of genres, stories or play DON'T fit well into the PbtA framework, and what types of systems would serve those better?

Thanks!

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That's a great question! Thank you so much. :D

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